Rifles & Revelations
Project Status | Finished |
---|---|
Project Type | Solo / Collage Project |
Project Duration | 3 months |
Engine | Unity |
About Rifles & Revelations
Rifles & Revelations was my first dive into Unity 3d. We got a collage assignment to make a first-person shooter and the requirements where very low, so I was done pretty fast. I decided to spend my free time adding more cool stuff to my game, and it eventually grew into this cool tech demo for a fast-paced FPS game. Here you can find some interesting features that I added.
Features
ICE
I had enemies that can take away health but there was no way to get it back. So I made a healing system that also ties in with the abstract story of the game. ICE is a drug that the people of this world have become addicted to. Enemies drop ICE on death, and you can pick it up and store up to 7 in your bong. Upon healing (Pressing H) the player will take a sip of this ice and heal 25 health and get a short speed boost to run away from enemies. I Thought just healing would be a boring addition to the game for suck a big mechanic, so I gave it 2 use cases where the player can use it. They can use it for healing or to get away from enemies.
Day/night cycle
To keep the game interesting I made a day and night cycle and a flashlight so that you can see at night. This makes some easy natural difficulty scaling and has a cool horror like effect on the gameplay.
Guns
Since this is a first-person shooter it should have guns. I made 3 main guns: the pistol, rifle and sniper. Each have their own advantages and disadvantages and are well balanced. I also made all the models myself.
Gravity gun
One thing I thought that would be cool to add in this game was a gravity gun. So I made one. It can pick up objects and move them places. Pretty cool eh?
Physics
So as you can probably figure out by now, I just add things I find fun to this game. I love experimenting with fun features and figuring out how to add them to my project. Physics is always cool to have. so I gave the guns the ability to knock back physics objects.